#ifndef PIECE_HORSE_HPP
#define PIECE_HORSE_HPP
#include "piece.hpp"
#include "piece_type.hpp"
#include "gamemap.hpp"
#include "coordinate.hpp"

class Piece_Horse : public Piece{
	private:
	protected:
	public:
		Piece_Horse(enum PieceType pt){ this->pt = pt; }

		virtual bool move(const Coordinate &)override;

		virtual void init()override;

		virtual ~Piece_Horse();
};

#endif
